![]() Like a man, a king can make successive jumps in a single turn, provided that each jump captures an enemy piece. The king has additional powers, namely the ability to move any amount of squares at a time (in international checkers), move backwards and, in variants where men cannot already do so, capture backwards. It is marked by placing an additional piece on top of, or crowning, the first man. When a man reaches the farthest row forward, known as the kings row or crown head, it becomes a king. King A game in international draughts (10×10 board), featuring a flying king (the move "Les Blancs prennent 6 pions.") ![]() In American checkers, men can jump only forwards in international draughts and Russian draughts, men can jump both forwards and backwards. Multiple enemy pieces can be captured in a single turn provided this is done by successive jumps made by a single piece the jumps do not need to be in the same line and may "zigzag" (change diagonal direction). ![]() In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.Īn uncrowned piece ( man) moves one step ahead and captures an adjacent opponent's piece by jumping over it and landing on the next square. ![]() If the player does not capture, the other player can remove the opponent's piece as a penalty (or muffin), and where there are two or more such positions the player forfeits pieces that cannot be moved (although some rule variations make capturing optional). When capturing an opponent's piece is possible, capturing is mandatory in most official rules. A piece can only move forward into an unoccupied square. Only the dark squares of the checkerboard are used. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it. A move consists of moving a piece forward to an adjacent unoccupied square. A player cannot move the opponent's pieces. White moves first, then players alternate turns. One player has dark pieces (usually black) the other has light pieces (usually white or red). From the standard starting position, perfect play by each side would result in a draw.Ĭheckers is played by two opponents on opposite sides of the game board. Canadian checkers and Singaporean/Malaysian checkers (also locally known as dam) are played on a 12×12 board.Īmerican checkers was weakly solved in 2007 by a team of Canadian computer scientists led by Jonathan Schaeffer. There are many other variants played on 8×8 boards. The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard Russian draughts and Turkish draughts, both on an 8x8 board and International draughts, played on a 10×10 board – with the latter widely played in many countries worldwide. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". Checkers ( American English), also known as draughts ( / d r ɑː f t s, d r æ f t s/ British English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces.
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